For audiences in the home, there were also map overlays that revealed where the various teams were hiding out, and multiple camera angles that made it feasible to see when players got close to each other along with a skirmish was about to break out. A persistent scoreboard also made it possible to see who was still standing and who had the most points in any given moment.
As a casual PUBG viewer, I was able to take in the contest and comprehend what was happening. It was a great series and also one that was very global; China's OMG held off Team Liquid to take home the grand prize, and there were aggressive teams in Korea, North America, Europe, and everywhere with a reasonable shot of winning.
This isn't to mention that Fortnite won't ever be a significant player in e-sports, but a huge player base and a big cash infusion aren't promises of success. The Summer Skirmish series feels like a beta; Epic is clearly testing ideas, with a structure that changes on a weekly basis, and it's slowly been improving since the very first weekend. Despite the many problems the tournament has faced thus far, Twitch amounts are powerful, and prominent e-sports squads keep signing Fortnite players in hopes of getting a piece of that $100 million.
There is clearly a great deal of work to perform, however. Even if Epic wants to be different, and supply a unique kind of competitive gaming environment befitting the quirky game, there are loads of things the programmer can learn from its peers with regards to putting on an event that is entertaining and easy-to-understand. Epic has big plans for Fortnite from e-sports -- today it only needs the structure and viewer experience to go along with it.
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