MapleStory Hero skills ideas

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Cszcy
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MapleStory Hero skills ideas

Post by Cszcy »

Hopefully this can be considered, and changed for the better. Thanks! The solution to this fiasco isn't to let everyone misuse an exploit. Nexon ought to be discouraging that sort of activity, not encouraging MS2 Mesos .

By what will be coming in following spots, it is interessant if we count fixes we will get, no matter why this shift on Cry Valhalla in 2-3 months (if appearing at KMS patch notes in orangemushroom.net from September patch into the one manufactured in november for a few revamps).

Take note that we'll get a higher DPS after critical damage repair if we have a high amount of critical rate.I don't feel like we have to get a new Shout and with this extra effect if holding arrow down and utilizing Combo Fury, the hook looking like archer explorers. Also good to have more lines. From 8 to 10 lines raging blowoff, including hyper skill.

Now, my own suggestions. On conclusion game, because Panic only will 1 line and doing 1150%, seems near 4000% if I rely combo strike, enrage and chance assault, I really think it is time to elevate cap harm on Panic, like Marksman Snipe, therefore at least 400M cheapest Maplestory 2 Mesos Mesos. Especially since Raging Blow does Lots of lines. In addition, I need add 1 more thing, I visit expert Heros who will do cap harm without dealing additional damage from Chance Strike skill. It can get rid of a little bit of our time cuz we do way less lines 1 hit and we shed combo count, so lower electricity for few strikes max. In order to keep capped Hero doing Panic still, preceding suggestions should be applied plus adding another effect on Chance Strike, raising cap harm by 25%, so same % as extra dmg, if Chance Attack extra damage effect is trigger.

By applying all these hints, Hero will also have nearer DPS at cap as fast hitters. Additionally, Hero should be have best DPS not only uncapped, but also capped. I find it odd to see people thinking they really believe weaker hitters but speedy assault desever being more powerful, this reasoning destroys the purpose of RPG aspect. Off-topic, a part of alliance, a DrK, wish warrior explorers with same Rush ability distance, same one as Hero.
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